Update 0.1.2



The demo has launched a day ago and we're already receiving a lot of feedback! We'll try to publish a devlog with the changes we made everytime a new build is released. There were a lot of modifications on this version. The main changes of version 0.1.2 are the following:

  • The game has been made a lot easier. Most enemies HP has been decreased, a lot of traps were removed.
  • The way random rooms are picked has been modified. It should now be more diversified and provide a better sense of progression through the run.
  • The items the altars provide have been modified and a new altar has been added.
  • You now start a run with a random weapon and a random item picked from the ones you have already discovered (a few of them are discovered by default).
  • Two perks have been removed consequently and replaced with new ones.
  • Arena fights now only give out syringes of different colors as reward. I think the previous rewards were too bothersome to analyse everytime you got to the arena and did not differentiate every opponent's team enough. With this system, the player can now customize his strategy better.
  • Canons stop firing after all enemies are killed in rooms where there are enemies.
  • Signposts are bigger and more designs now exist for every type of room.

A lot of this is up to test and will probably change again with the feedback we receive. Thank you for being part of it!

Cheers!

Files

spacegladiators-windows.zip 111 MB
Version 4 Apr 24, 2019

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